Togo's Attack/Defense Stats Health Points: 90/90 Energy Points: 60/60 ACV: 9 DCV: 7 Init: +5 Attacks/Round: 1 Defense/Round: 2 ATTACK SKILLS ** Colt 1873 Peacemaker Revolver - Attack Bonus: -3 - Damage: 19 (12+ACV) - Special: Short Range, Limited Shots (6) Silver Bullets Ghost Bullets (Affect Incorporial) Neural Disruptor Bullets (Subdual Damage only) Blessed Bullets ** MR Desert Eagle .44 Magnum Pistol - Attack Bonus: -3 - Damage: 23 (14+ACV) - Special: Short Range, Limited Shots (6) ** Benelli Nova Tactical Shotgun (w/ 6 round drum revolver clip) - Attack Bonus: -3 - Damage: 31 (22+ACV) - Special: Spreading (up to 2 targets, +1 to defend) Limited Shots (6), Short Range Low Penetration COLD IRON BUCKSHOT ** H&K G36C Assault Rifle - Attack Bonus: -3 - Damage: 23 (14+ACV) for first hit, 14 for subsequent - Special: Autofire Spreading (Up to 2 targets; +1 to defend) Limited Shots (6) Silenced ** The Jack of Winchesters - Attack Bonus: -3 - Damage: 29 (20+ACV) - Special: Armor Penetrating (20 points) Drain Energy (29 EP) (Any supernatural) Limited Shots (6 shots; takes action to reload) ** Shieldbreaker - Attack Bonus: -3 - Damage: 49 to force fields, no damage to enemies - Special: Limited shots (3 shots; takes action to reload) ** PP-200 Submachine gun - Attack Bonus: -3 - Damage: 29 (20+ACV) - Special: Armor Penetration (20 points) Limited Shots (6) Silenced ** CIS Ultimax 100 Light Machine Gun - Attack Bonus: -3 - Damage: 29 (20+ACV) - Special: Spreading (Up to 4 targets; +2 to defend) Armor Penetrating (20 points) Unreliable (Jams on roll of 15 or 16) ** LAW - Attack Bonus: -3 - Damage: 49 (40+ACV) - Special: Area Effect (4m/13 ft. radius) Armor Penetrating (40 points) Limited Shots (1; Cannot be reloaded until after mission) Backblast (10 damage immediately behind shooter) ** Nova Grenade - Attack Bonus: -3 - Damage: 49 (Only to vampires/sun-vulnerable beings) - Special: Area Effect (8m/28 ft. radius) Limited Shots (1/mission) ** Concussion Grenade - Attack Bonus: -3 - Damage: 39 Damage (30+ACV) - Special: Area Effect (6m/20 ft. radius) Short Range ** Flash Grenades - Attack Bonus: -3 - Target must roll Body (+1 penalty if right near grenade) or be blinded for number of rounds equal to how much missed roll by. ** Smoke Grenades - Attack Bonus: -3 - +4 to attack for d6+2 rounds if w/o night-vision or similar. ** Miscellaneous Large Blunt Objects - Attack Bonus: -2 - Damage: 15/19 (6+ACV, +4 if used 2-handed) Misc Attack Bonuses: Blind Shooting x2 (No penalty to shooting blind. 50m limit.) Steady Hand (No penalty to shooting while on the move) DEFENSE SKILLS ** Melee Defense - Defense Bonus: -3 (GUNS; IMPROVISED) -2 (OTHER) ** Ranged Defense (Personal) - Defense Bonus: -3 Misc Defense Bonuses: -6 to Perception checks (Heightened Awareness) 10 points of armor (PARTIAL; no head coverage)